It'd be nice to have a pause button so we could stop and take a better look at the images. I guess while you're at it, a back and forward button wouldn't be too hard. Maybe it just skips back 100 frames with each click or something.
I like it. It reminds me of those brief moments when I actually enjoy watching Noggin with my kids. And I mean that in a good way. (like a good They Might Be Giants Song).
Yeah that was a bit of an influence. I was hoping that having a kid's style animation with a lot of craziness happen would make a humorous contrast.
Thanx for reviewin'!
Not so much
I liked the expressions on the face, but beyond that it just wasn't that funny to me. You animations were fun, but I felt like your story lacked wit and interest. We've seen the over-the-top-violence-is-funny thing a lot already. This barely had anything to do with St. Patrick's either, which makes it less funny to me. I think if you collaborate or refine the storyline, your next one will hold higher ratings for longer.
Yeah, I kinda felt the same about this one. There isn't really much to the American St. Patrick's day other than getting smashed on green beer. Ah well, I'm running out of useful holidays.
Great for such a simple concept! I'd like to see a mobile version. Have you tried porting it out to Android?
There IS an Android version: https://play.google.com/store/apps/details?id=com.vascof.HyperTunnel
iPhone version coming soon too.
I liked it.
Pros: -retro fun,
-nice explosion graphic
-Music seemed wrong and fatiguing.
- I got stuck on the first screen where the cannon shoots arcing shots at you with the aliens. I entered the screen again after dying by the cannon, and couldn't move left or right. only jump.
- Gameplay wasn't as smooth as I'd like, but I have a lot of windows open right now so that could affect it.
- Pause and game control menus should be a mouse button on screen. I finally figured out the pause, got into the game controls (to figure out how to change weapons), but couldn't figure out how to resume or leave the controls description screen. A resume button would be handy there. (finally read your notes to figure it out).
Great first start. I played for about 1 min. before being done. I think the biggest negative is that my ship orientation has nothing to do with either my movement or my gun. having mouse-controlled guns and arrow-controlled movement may be challenging, but not in a good way, IMHO. I think this would be better with classic asteroid-style ship movement (if you built this in Flash, check out Keith Peters "Actionscript 3.0 Animation - Making things move!"), a fixed front-oriented gun and sound effects. I'd also like to see more interesting things to shoot. Try also having big asteroids split into two--or maybe split open with a baddie inside. Lots of fun options.
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