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37 Game Reviews

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Fun, but yes-- Too easy.

Very good game play. Satisfying destruction. I just felt like everyone kept hanging around the edges of the screen like I was missing something. I was finished after level 5 and quit. I agree that it could use more incentive to keep at it. Just making it harder will, well, make it harder, but won't necessarily make it funner. So, don't waste too much energy just updating the difficulty. That's just the symptom of it maybe needing something more to do, destroy, somewhere to go, etc. Otherwise, though, it's definitely fun for what it is.

grainsalt responds:

I think the issue was always that it was tailored to the origional client's taste for the game so I may update the difficultly if it becomes a major issue for people. Otherwise fair points.

Excellent.

I played it until I won. I never do that. I'm slightly bemused at myself.

great

I didn't have time to play this morning but didn't want to stop because I wanted to see what my next "feature" would be. That's a good sign of a fun game. I like the eased movement, but it took me a minute to realize I wasn't supposed to be "driving" him like a car with my arrow keys. I'd probably prefer a bounce off the walls rather than a loop. It was kinda disorienting sometimes. That's more of a pref than a prob, tho. Nice work.
Oh, nice music too. Upbeat without sending me into a glow-stick headache.

SirRealism responds:

XD Nice comment! Thanks! ^^

Pretty fun

Pretty fun, but I found myself a little disappointed when I realized (about 30 sec in) my hard work in trying to coordinate 4 paddles was actually nothing more than following the ball with my mouse.With the keyboard it's more of a challenge, not that I enjoyed it more than with the keyboard.

Innovation wins

Innovation and things that jump start other's creative process always wins in our book. Basic, you know that. But creative and pushing boundaries. Nice job.

Not quite ready

I loved the mood of the opening intro, but didn't care as much for the art style of the game. The guy walked pretty slow, and there were red boxes around everything.

RockLou responds:

The boxes will disapear, and I know it's laggy, that will be fixed in the finished game.

Great.

Great! I agree that it's a bit slow between levels.

where's the party?

Very nicely done. I'm just bummed that the cat-calls, the hip swaying, the tongue out of the mouth and the power chords that make me a foolish hero in front of my friends are gone. Instead, it's a solo jam session by myself. Alas.
I probably won't play by myself much, but you've done a great job with a very high quality interface.

Harder, but with what purpose?

I like the idea, but honestly, I felt like you were trying to make the game more interesting with the crazy screen movement. For me, it was a bit like telling me that I'm going to have more challenging fun on my Wii today because I'm going to cover one eye. No, it will be more challenging, but a challenge that doesn't relate to game play ultimately (in my experience) just becomes tedious or annoying. I think version 2.0 should bag all the screen "tricks" and introduce more challenges that relate to the game. Obstacles, enemy size, enemy fire, hyperspaces, etc. are all ways people have worked to make their game get bigger and more interesting -- and challenging -- as game play progresses. I think you'll have a lot better player retention if you get a good cup of coffee and try to brainstorm what people haven't yet done with this kind of game that you can incorporate. There's another series of games out there that have the same limitation (IMHO), where you have to hold down a different keyboard key before shooting so that your bullets will be the right color for the target. In the same way this is similar to me--that's just complication, not challenge.

Otherwise, I liked all other game elements... playability, firing, movement, art.

AwokerR responds:

ok, thanks :]

fun with glitches?

I liked it, but it seemed like it had a couple glitches.
The intro newbie instruction text jumped to the side a bit at times after fading in--couldn't tell if it was intentional or a mistake. Also, when just finishing up the first round, the screen got all jumpy left-right as I moved to the extreme edge. It kinda had an "earthquake" look, but it may have been your edge detect/correct loop going crazy on me by about 25 pixels.
Otherwise, fun!

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Joined on 10/5/08

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